musik ist doch spitze
das beste am ganzen video
Beiträge von Blauhirn
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Zitat von Adrian;1840725Alles anzeigen
Ever since the first moment that we saw in live servers some users commenting: "let them capture so we can get a reward" we were already thinking in performing changes. Any idea can be great until it clashes with human psychology and the law of the less effort possible. Nothing to be surprised of.
We were already designing a new way to obtain coins in battle because this current system favours the realm that has more initiative of war and not specifically the one with most players. That sounded good but not for the future plans regarding the coins. Our bad.
We were about to release this new version soon, but first we will give a chance to some changes to be tested in Amun related to obtaining WM coins.
Basically capturing forts will, depending on how and which you have captured, establish a multiplier in the zones of those forts for the obtained WM coins. These coins will not be rewarded at the end of a timer, but with every enemy kill, such as when you get experience from them.
For example, if killing an enemy gives 5 WMC and I have captured a fort, I will only get 5 WMC. But, if I also have a castle, I could get the double: 10 WMC. And if I have the three buildings, the triple.
We already calculated, based on the current war numbers, that it would be a lot more balanced. Also, we're thinking about making the fort zones a bit bigger. Now that we finished all the analysis we think it is appropriate to give it a chance and obviously, know what you think about it!
quelle: http://www.championsofregnum.c…php?p=1840712#post1840712
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wieso kann ich mir das video nicht ansehen?

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Aber ja, Gegner totstunnen ist nicht gerade anspruchsvoll und/oder schwierig
weniger stuns zu nutzen und plump den charakter angreifen zu lassen ist noch weniger anspruchsvoll
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manchmal funktionierts aber auch einfach nicht. das ist schade.

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WICHTIG:
vergessen:Selbstverständlich muss man in ts3 selbst außerdem das TeamSpeak 3 Overlay plugin installiert haben, das man entweder über Settings -> Plugins -> Get more plugins bekommt, bzw. von dem Link hier http://addons.teamspeak.com/di…on/result/ts3overlay.html.
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...scheint nur zu funktionieren, wenn man den Clienten auf Englisch hat.
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Zitat von FroskAlles anzeigen
- Modified: Experience obtained from killing or helping to kill enemies. Now experience is not a value shared by everyone that's involved in the killing, but a fixed value for everyone involved and also affected by challenge.
If the base experience for killing an enemy is 200 XP:
- Challenge can add up to 50% more experience or reduce -50% depending on the level difference.
- Depending on how much players are involved in the killing, if 10 or more, only 50% of the base experience is received. If 5 to 9, 75%. Less than 5, 100%.
- Using Premium XP Boosters give 25% more experience if enemies are killed than when killing monsters. IE: A 200% booster will give 250%.- Added: Tooltip of Experience Bar now shows the type of the multiplier/booster we have active. IE: "200% XP Boost", instead of only showing "XP Boost"
- Fixed: Sanctuary removing the Companion, causing also to avoid showing the animation of this spell.
- Modified: Killing an enemy at a realm without gems gives only 50% of the experience.
- Fixed: Visual bug when merging Aventurine Gems (Critical Chance).
- Added: Tooltip information for items that are bound to player or account.
- Added: NPCs related to the buildings (castles in this case) which are available for the realm that captures that building.
- Added: Warmaster Jewelry. 9 amulets and 9 rings. Can be obtained from Jofnnir Blackanvil in Imperia, Arathorn Darksoul in Shaanarid and Paeris Jandarean in Eferias. Amulets cost 200k WMC and Rings cost 100k WMC. Although the rings and amulets are different in each castle, NO restrictions per realm exist. This means that, for example, players from Alsius can go capture Eferias and purchase the unique variety of jewelry offered there.
Link zur Aufllistung der neuen Ringe & Amulette: http://cor-forum.de/regnum/update/wmcschmuck.phpZitat von FroskAlles anzeigen- Fixed: Certain items that are not flagged for stashing were being allowed to be dropped to the Stash interface.
- Fixed: Sanctuary or Low Profile could be used to remove the Relic Intensity debuff.
- Fixed: Showing players lower than level 45 that they earned WMC or Experience when they weren't receiving them.---
Note:
We're currently thinking about the chances of, in the future, enhancing the base HP pool of the characters in the game. This will require a huge analysis, but we think it's cool to let you know about it, and allow you to let us know what you think.Anyway, that's it! We'll leave this thread open for you to write down your feedback. Thank you!
Best,
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Notes July 24th
We've uploaded a few changes concerning the current version of the game available at Amun:
Content - Warmaster items
Prices:
All Warmaster Rings cost 125.000 WM Coins.
All Warmaster Amulets cost 250.000 WM Coins.
The Warmaster Mount price has been reduced to 150.000 WM Coins.Attributes:
All Attack Range modifiers have been removed and replaced with others. Other balance modifications have also been applied. The items affected now have the following attributes:
Sultar's Rage: +15% Spell Duration | -10% Melee Damage received.
Ring of Destructive Gaze: +25 Blunt Damage | +30% Critical Chance.
Ring of Supreme Sight: +25 Piercing Damage | +30% Critical Chance
Ring of Fortitude: +25 Blunt Damage | +8 Strength---
On a sidenote, we're also planning to add low-tier versions of some of the jewelry that's going to be implemented.
They would be level 55 and will not require WM Coins to be purchased. You will be able to purchase them for gold.
Note that they don't have official names yet, although they're influenced by existant WM jewelry.amulet 1: +20 Fire Damage | +80 Health
amulet 2: +80 Health | -5% Ranged Damage received
amulet 3: +5% Spell Duration | -5% Melee Damage Receivedring 1 | +10 Blunt Damage | +10% Crit Chance
ring 2 | +10 Ice Damage | +80 Health
ring 3 | -3% Melee Damage Received | +3 Class Attribute
ring 4 | +50 Health | -3% Melee Damage Received
ring 5 | +10 Slashing Damage | +3% Cast Speed
ring 6 | +3% Cast Speed | +75 Manaquelle http://www.championsofregnum.c…m/showthread.php?t=105783
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ich finds ja irgendwie witzig dass er alles und jeden 4-hittet
ps. ich bin auch drauf

ps2. "lords of regnum"





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10. jeder Beschi der Segen gibt
das unterschreibe ich, es is in der Egoperspektive enorm nervig, Segen um sich zu haben -
Ichigo/Izuna scheint ziemlich dicke Stücke auf sie zu halten, um 5 Accounts in ihrem Namen zu erstellen, um damit andere Leute abzuziehen
sie scheint also was richtig gemacht zu habenzur Person: Laura =
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next: Banshee.
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wie einfach jarjar als einer der aktivsten forennutzer jetzt 0 Beiträge hat

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Push für Jatu Saiber und Yasar, die es nun auch ins Ranking geschafft haben!
http://cor-forum.de/regnum/CoR…0Ignis00Ignis00Ignis00000 -
Spielte so ziemlich alle Klassen. Einer der besten Alsenbarbs, weil er sich trotz Erfahrung und Hirn nicht zu schade ist, Stuns auf 5 zu nutzen und damit nahezu allen anderen Spielern in Fortkämpfen überlegen ist.
Markenzeichen: Kriegerische Reflexe
Leider inaktivnext: fop
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alles gute Kater

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ok alles geupdated
wem noch was einfällt einfach posten.
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too much DPI
dots per inch?