Zitat von FroskAlles anzeigen- Modified: Experience obtained from killing or helping to kill enemies. Now experience is not a value shared by everyone that's involved in the killing, but a fixed value for everyone involved and also affected by challenge.
If the base experience for killing an enemy is 200 XP:
- Challenge can add up to 50% more experience or reduce -50% depending on the level difference.
- Depending on how much players are involved in the killing, if 10 or more, only 50% of the base experience is received. If 5 to 9, 75%. Less than 5, 100%.
- Using Premium XP Boosters give 25% more experience if enemies are killed than when killing monsters. IE: A 200% booster will give 250%.
- Added: Tooltip of Experience Bar now shows the type of the multiplier/booster we have active. IE: "200% XP Boost", instead of only showing "XP Boost"
- Fixed: Sanctuary removing the Companion, causing also to avoid showing the animation of this spell.
- Modified: Killing an enemy at a realm without gems gives only 50% of the experience.
- Fixed: Visual bug when merging Aventurine Gems (Critical Chance).
- Added: Tooltip information for items that are bound to player or account.
- Added: NPCs related to the buildings (castles in this case) which are available for the realm that captures that building.
- Added: Warmaster Jewelry. 9 amulets and 9 rings. Can be obtained from Jofnnir Blackanvil in Imperia, Arathorn Darksoul in Shaanarid and Paeris Jandarean in Eferias. Amulets cost 200k WMC and Rings cost 100k WMC. Although the rings and amulets are different in each castle, NO restrictions per realm exist. This means that, for example, players from Alsius can go capture Eferias and purchase the unique variety of jewelry offered there.
Link zur Aufllistung der neuen Ringe & Amulette: http://cor-forum.de/regnum/update/wmcschmuck.php
Zitat von FroskAlles anzeigen- Fixed: Certain items that are not flagged for stashing were being allowed to be dropped to the Stash interface.
- Fixed: Sanctuary or Low Profile could be used to remove the Relic Intensity debuff.
- Fixed: Showing players lower than level 45 that they earned WMC or Experience when they weren't receiving them.
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Note:
We're currently thinking about the chances of, in the future, enhancing the base HP pool of the characters in the game. This will require a huge analysis, but we think it's cool to let you know about it, and allow you to let us know what you think.
Anyway, that's it! We'll leave this thread open for you to write down your feedback. Thank you!
Best,
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Notes July 24th
We've uploaded a few changes concerning the current version of the game available at Amun:
Content - Warmaster items
Prices:
All Warmaster Rings cost 125.000 WM Coins.
All Warmaster Amulets cost 250.000 WM Coins.
The Warmaster Mount price has been reduced to 150.000 WM Coins.
Attributes:
All Attack Range modifiers have been removed and replaced with others. Other balance modifications have also been applied. The items affected now have the following attributes:
Sultar's Rage: +15% Spell Duration | -10% Melee Damage received.
Ring of Destructive Gaze: +25 Blunt Damage | +30% Critical Chance.
Ring of Supreme Sight: +25 Piercing Damage | +30% Critical Chance
Ring of Fortitude: +25 Blunt Damage | +8 Strength
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On a sidenote, we're also planning to add low-tier versions of some of the jewelry that's going to be implemented.
They would be level 55 and will not require WM Coins to be purchased. You will be able to purchase them for gold.
Note that they don't have official names yet, although they're influenced by existant WM jewelry.
amulet 1: +20 Fire Damage | +80 Health
amulet 2: +80 Health | -5% Ranged Damage received
amulet 3: +5% Spell Duration | -5% Melee Damage Received
ring 1 | +10 Blunt Damage | +10% Crit Chance
ring 2 | +10 Ice Damage | +80 Health
ring 3 | -3% Melee Damage Received | +3 Class Attribute
ring 4 | +50 Health | -3% Melee Damage Received
ring 5 | +10 Slashing Damage | +3% Cast Speed
ring 6 | +3% Cast Speed | +75 Mana
quelle http://www.championsofregnum.c…m/showthread.php?t=105783